Classroom Innovation Suggestions Made Easy!

Use this resource to collect ideas for classroom innovation and share your feedback. There will be periodic descriptions, clips or links to the latest innovative practices for the classroom.

Wednesday, October 31, 2012

Tech. Tuesday- Oct. 30

A few weeks back, one of our colleagues suggested that there might be some confusion amongst our staff as to what is meant by "Web 2.0 Application."  Fair enough....Web 2.0 applications differ from websites that just have users "passively consume" what is found on the pages.  Web 2.0 applications are web-based tools that allow users to interact with, contribute to and produce with the functions on the site.  This would include any social networking tool (Facebook, MySpace, Glogster, Ning, etc.), blog, wiki, RSS Readers, cloud networking hub, etc (Google Docs, Blogger, Wikispaces, Wikipedia, Drop Box, iCloud).  It also includes sites that enable users to create something new such as:  Wordle, Bitstrips, Jing, Voice Thread, Prezzi, Poll Anywhere, etc.).  These are examples of technologies that our alumni told us that they really need to be familiar with when they were polled two years ago.

Here is a cute (student-created) video that tries to explain Web 2.0.


This week's Tech. Tuesday post is dedicated to suggestions for Web 2.0 tools that you might be able to use in your classes- all free of charge.  Check them out:

Any Subject Area:  

Devolver Moviemaker:  Enables users to create animated movies using their characters, backgrounds, etc.  Moves can then be emailed to friends with a URL code or embedded into websites, blogs, social networking sites, etc.  Movies can be created in 6 steps. 
Application ideas:
  • Students demonstrate their understanding of a new concept
  • Students demonstrate their understanding of the plot of a novel
  • Students demonstrate their ability to use a second language in a social context
  • Students create scenarios that demonstrate their mastery of key vocabulary
  • Students retell a lesson in their own words  
To get started with your first video, go to:  http://www.dvolver.com/moviemaker/make.html
   

Wordle:  Using this simple application, teachers or students can create textual graphic representations of concepts, content or pretty much anything.   To create a Wordle, from the website (http://www.wordle.net/) click Create.  Type words or paste in text from any document or website.  Frequently occurring words will appear much larger than words used only once or less frequently. Then use the edit tools: Language, Font, Layout, Color- to get the design to appear the way you want it.  Then you can save it to the public gallery on their site (if you want to access it again sometime or to obtain an embed code), print it or take a screen shot of it if you want to use it electronically in another location.  See the sample that I created below.
Application ideas:
  • Students can generate Wordles in order to share personal information for ice-breakers
  • Teacher create word clouds that include text relevant to new content or units and have students make predictions about what they will be studying
  • Students create Wordles to illustrate key points to content being studied
  • Students create Wordles to demonstrate understanding of parts of speech or other grammar topics 
  • Students generate Wordles using the text from famous speeches and then analyze the words used
  • Students generate Wordles using the text from historical document and then analyze themes
Glogster:  With Glogster,  users can create multi-media posters that can include text, images, and video.  Individuals can set up accounts or teachers can set up class accounts where he/she can see all of their students' glogs.  Once the account is created and your profile is set up, you can create a glog.  From the dashboard, you can change the background, add graphics, add music and videos, and create text.  Photos and videos can be uploaded from your own files or you can create links to the web.  Each graphic, video, or text can also be edited by clicking on it. They can be rotated, resized, and moved- or the font and color can be changed. You can also create hyperlinks with the graphics.  Completed Glogs can be save to the online account.  Users can also get embed information so that they can be used on webpages, in blogs or in Wikis.  They can also be emailed. Here is a sample Glog:    Application ideas:
  • Students create Glogs as book reports or to represent novels being studied in class
  • Teachers use a Glog instead of Powerpoint for class lessons or presentations
  • Teachers use a Glog as a webquest
  • Students create Glogs to represent specific time periods or social movements
  • Students create Glogs to illustrate lab results
  • Students create Glogs to demonstrate math formulas or problem solving
  • Students create Glogs to represent new vocabularies
ESL Video:  With ESL Video, teachers can create web-based interactive quizzes based on online videos. Quizzes can employ a variety of multiple choice type questions. Once the teacher has crated the  quiz they can send students a link to it on the ESL Video site or they can embed the quiz into a  blog, course management system, etc. To use ESL Video, sign up, search for videos or pre-made quizzes.  You can also make your own quizzes by embedding the code for the video you want to use and then write the questions/answers.  After students take their quiz, they can send you their results electronically.  Here is a sample Video/Quiz:  To check out ESL Video, go to:  http://www.eslvideo.com/ Application ideas:
  • Teacher creates video-based homework for students- works well for the Flipped Classroom model
  • Teachers use videos to introduce new technologies or applications to students prior to requiring their use
  • Teachers use quizzes to determine prior knowledge of a new subject matter
Web 2.0 Tools for Sciences:
 
My ExperimentThis Virtual Research Environment is a social networking site for scientists where users share data, research and workflows.  Check out this video description:  http://www.youtube.com/watch?v=x83pzMMw7lk          
My Physics Lab:  This application provides interactive physics simulations.    Students can use this to see models of physical systems or solving physics equations. http://www.myphysicslab.com/           
Web 2.0 Tools for Math:          
FooPlot:  This is an online graphing calculator:  http://fooplot.com          
Geogebra:  Geogebra is an interactive site that employs algebra, geometry and calculus concepts. From their own description, with Geogebra,  "Students can select a point, line, vector, segment, circle, polygon or other feature and directly place their selection on the plane. From there the student may manipulate key attributes of their selection, such as the location of the point or the radius of the circle. The user may also enter his or her desired selection algebraically with a command, allowing for more complex equations and advanced functions, such as finding the derivative and integral. " For an article about using Geogebra in the classroom, go to: http://mathsclass.net/comments/using-geogebra/ 
To use Geogebra, go to:  http://www.geogebra.org/cms/              
Web 2.0 Tools for English:        
Penzu:  Penzu is a simple-to-use online journal.  Users can create using text and images that are positioned in the margin of the virtual notebook page.  Journal entries can be printed or emailed to the teacher.  https://penzu.com/home
Here is a brief explanation:  
Application Ideas:  
  • Students use Penzu to maintain an online reflection journal
  • Students use Penzu to create annotated writing assignments 

Friday, October 26, 2012

Tips for the "Tech-weary"

Not long ago, I was in a conversation with a group of teachers and one of our colleagues shared her frustration about all of the change that we were enduring.  She was tired of learning one thing, only to have it replaced with something new.  She wanted to know when we would just be able to use what we have without change.  To which I replied, "Never."  This was obviously not the response she was looking for and I understand that.  But what we all have to understand is that, in this rapidly changing world, the only constant we can expect in our profession is change.  How else can we prepare students for living in a world where technologies and jobs that they will be facing are not even created yet?  The bottom line is that we can't...or we shouldn't.  If we do, we risk facing as a school what I like to refer to as the "Blockbuster Effect."  We either change with the times, or we become obsolete- and maybe even have to close our doors.

The dilemma we face here is not unique to Ashbury.  Indeed, teachers all over the continent grow weary of trying to keep up with the latest and greatest. Because they cant afford to throw their hands up and avoid technology, they may try some of these tips:

Focus-  You do not have to do everything every year...instead commit to doing something- every year.  Ask good questions and take time to dabble with new tools so that you can decide which are the best fit for your teaching style and curriculum.  Then introduce only a few new things each year.  "Rome was not built in a day!"


Fight the Urge to Preconceive-  Learn about what a tool can do before determining how you will (or will not) use it.  Your use may be different from anyone else's.  Brianna Crowley (Education Week -Teacher) suggests, "You will have effectively integrated technology when you've used it to provide an opportunity for learning that your students would not have had otherwise." Chances are, if you are doing the same thing the same way you have for years, it's time to look for a better/easier/fresher way.  It isn't just a matter of replacing old tools with new- it's about teaching differently."


Evaluate Potential:  Check for usefulness.  You can ask:  Has this tool been recommended by someone knowledgeable or someone whom I respect?  Will I be able to expand my classroom beyond my four walls?  Does this tool save time for my students?  Will this tool facilitate my students' use of higher-order thinking skills?  Does this tool solve a persistent problem for my students or me?  A tool is only as good as the work it helps us produce.


Model Life-long Learning:  Using technology as a tool for learning:  we need to model it.  We should be using technology to increase our ability to learn from or collaborate with each other.  If you want your students to get "stuff" done in groups outside of class, use technology to get "stuff" done with your colleagues.  If you want your kids to be reflective in a blog, read some of your own to see what impact they can have.  If you want kids to respond to questions and comments outside of class, spend some time checking out Twitter or other discussion forums.  How do the ones created for educators benefit you?  The bottom line is we cannot stop learning and growing.  They can't either.

Many of these tips came from Brianna Crowley's article in Education Week: Teacher.  To view the complete article, go to:  http://www.edweek.org/tm/articles/2012/10/24/tln_crowley_tech.html

Thursday, October 25, 2012

Tech. Tuesday- Oct. 23

"The educational environment isn't exploiting digital content for all of the benefits that can accrue for today's learners.  The gap is widening for what we do in our lives- how we communicate, work, learn, and play- and how we're educating our kids."  (SEDTA, 2012)

The State Education Technology Directors Association (SEDTA) in the U.S. has recommended that all schools shift away from printed textbooks by 2017.  This shift would be done gradually as schools rotate through their natural textbook adoption cycles.

More and more, schools and universities are researching the benefits of and moving towards the use of e-textbooks instead of the traditional print texts.  As part of the 3-Year I.T. Plan at Ashbury, I am beginning to do this as well.  So far, my reading has yielded mixed results. Here is a summary:
  • The benefits of moving to digital resources include:
    • Digital resources can be updated easily and more frequently than textbooks- without reprinting costs
    • It is possible that digital resources can be much less expensive than print textbooks
    • They can be available for students, parents and teachers anytime and anyplace
    • They allow for multimedia content, interactivity and online assessments
    • Digital resources allow teachers to individualize content for all types of learners and even create their own content
    • Students can annotate resources without damaging the the materials
    • Reduces the need to drag heavy backpacks to and from school
    • Options for resources, content and providers are increasing exponentially
 Those opposed to moving to e-textbooks and digital resources make the following arguments:
    • Using e-books makes it harder to remember what was read.  An article published in Time.com proposes that:
      •  studies have shown that on-screen reading is measurably slower than reading on paper
      • While an additional study in England found that there is no measurable difference in student performance when using e-texts compared against printed text, there does seem to be a slight difference in need to read the material more than once.
      • Context and landmarks are important when learning material.  These include remembering where on the page the material was read and what it was near.  Opposers contend that there are fewer spatial landmarks in digital content than in printed content
      • Smaller screens may make material less memorable (Hmmm, what does this say about novels?)
      • Physically flipping pages is less mentally taxing than flipping online pages
    • There aren't enough options for digital textbooks yet.
    • Purchasing e-readers makes the cost savings of e-textbooks a mute point
    • University students are concerned that they cannot resell digital texts
    • Students are worried that they might lose their notes if done digitally
    • Some e-texts require so much storage space that most of today's readers do not have enough memory to provide any functionality beyond storing texts
 Within the same article, however, the writer admits that these issues probably boil down to the fact that students are simply not used to using e-text yet and that students who grow up using e-textbooks and resources will have far fewer difficulties.

So then I ask you...isn't this just another case for "What's new is less comfortable at first?"  Don't we just need to deal with it?

Just like we must face the fact that the time has come for us to all embrace new technologies in our classrooms, provide online resources by using course management systems and refuse to allow our fears to polarize us as lifelong learners vs. stagnaters, the time has come for us to really explore and consider the move to opening the doors to digital devices and the tools/resources that come with them into our classrooms. After all, if it is best for kids...isn't it just plain BEST?
I would love to hear your thoughts on this topic.  In your opinion, what are the benefits and drawbacks to embracing these emerging options?

References:
  • Out of Print:  Reimagining  the K-12 Textbook in a Digital Age- SETDA:  www.setda.org

Monday, October 22, 2012

Building Our PBL Muscles

While I was employed in the Professional Development Center in Austin ISD, I had the privilege of working with the professionals at the Institute for Learning (IFL).  They are consultants in the areas of best practices and learning research.  They describe themselves in the following way:  "Located at the Learning Research and Development Center of the University of Pittsburgh, the IFL works closely with both researchers and educators to translate research findings into practical actions that teachers, administrators, schools, and districts can implement to help close the learning gap and promote high student achievement."  One of the IFL's most important contributions to teaching/learning, in my opinion, is their clearly articulated Principles of Learning.  Of their nine principles, the most difficult one for teachers to embrace, thus far, is the principle of "Learning As Apprenticeship."  In a nutshell, this principle holds valuable the practice of organizing learning environments so that students operate much like the apprentice would while learning a skill/profession.  The emphasis, obviously, is on hands-on instruction.  If you would like to read more about the nine Principles of Learning, you can start here:  http://ifl.lrdc.pitt.edu/ifl/index.php/resources/principles_of_learning

In my current professional reading, I have come across a good number of articles highlighting the importance of project-based learning and problem-based learning as the standard best practices in classroom instruction.  At first glance, the two strategies seem basically the same.  In actually, their differences are subtle, but important.  A research article published online by the All Ireland Society for Higher Education (AISHE) in affiliation with the International Consortium for Educational Development, defined them best (at least for me).  Project-based learning is focused on a long-term group activity that results in a product, presentation or performance.  End products tend to be elaborate and require a great deal of planning.  Problem-based learning is "both a curriculum and a process" whereby problems are carefully designed by the teacher and solved by the learner.  While solving the problem, necessary skills and knowledge are built as a natural part of the process.  The end product is not nearly as important as the process that the students use to solve the problem.  Both are learner-centered approaches that require the teacher to take the role of facilitator or coach, rather than sage.  Both rely heavily on assessments for and as learning.  Furthermore, both are touted with developing more active and motivated students who assume more responsibility for their own learning that those in traditional classrooms.  This article also goes on to define the important features of the design stage of the lessons:
1.  Clear guidance about how to begin the project
2.  Detailed/written project specifications & project guide
3.  Careful piloting/testing of the projects to establish reasonable expectations of time
4.  Collection of sample projects as exemplars for students

To read the full article, go to:  http://www.aishe.org/readings/2005-1/donnelly-fitzmaurice-Collaborative-Project-based-Learning.html

I'm guessing that by now, you see why I feel that the IFL's work with "Learning As Apprenticeship" is ringing true to me even in my development as a student of learning today.  With PBL, students learn to think like scientists, mathematicians, writers, historians, etc.

Peter Skillen, respected Canadian educator and consultant, published an article in the July edition of Mindshift, attempting to demystify the characteristics of PBL.  I found this graphic quite helpful.
He also asks some really poignant questions related to each area on the continua that teachers can use as their classroom practice begins to evolve in this direction:
Trust:  Who is in control and who's passion is being ignited and honoured with this project/problem?  Who is responsible for setting the goals? (The obvious answer is 'the students.')
Questioning:  Who is asking the questions?  (Students)
Collaboration:  How much interdependence do the students have with one another?
Content:  Are there natural links to other domains that provide context?
Knowledge:  Are the students constructing their own new meanings and understandings or are the regurgitating what they have found in their research?
Purpose:  How authentic is the project or problem?  Are students being scientists, historians, writers, etc. or are they merely "studying" science, math, history, etc?

That last question is the one that I hope you will keep with you as you finish reading this article.  It certainly is the one I will keep with me as I observe, evaluate and learn from Ashbury classrooms and teachers.

If anything here has piqued your interest and you would like to learn more about this together, I would be happy to create a Professional Learning Group with this as its focus.  Please let me know.


Friday, October 19, 2012

What Was He Using?!

On Friday, Gary used two online applications that a number of you wanted to know more about:  Quizlet & Prezi.

Quizlet provides thousands of online study games and flash cards covering almost any subject.  Teachers (and students) can contribute their own as well.  The content can be presented as flash cards or it can be set up as test or competitions.  This is a free Web 2.0 tool that you may want to take a closer look at.  http://quizlet.com/about/

Prezi is in amazing online presentation tool that makes PowerPoint look sick.  To learn more or to create a free account, go to:  http://prezi.com

Killing two birds with one stone:  Check out this Prezi about some of the best educational Apps for the iPad or iPhone.


Thursday, October 18, 2012

Siri in the Classroom: "Siri-ous" Benefit or "Siri-ous" Risk?

As some of you may already know, with the release of the latest IOS (6), Apple has included Siri for the iPhone 4s, 5 & iPad 3.  For those who have never heard of Siri, in a nutshell, it is a digital personal assistant that allows you to create messages, search the web, check the weather, get directions or listings, make phone calls and find out answers to basic questions all by simply speaking into the device.  Siri is also smart enough to ask clarifying questions and learn about you along the way in order to inform its responses.
Here is a link to some basic information about Siri:  http://www.apple.com/ios/siri/siri-faq/

Our colleague, Ingrid Boyd, ran up against this earlier this week.  As you already know, she is piloting a 1:1 iPad program with her grade 4 class.  When she rolled out the iPads for the first time and began working with students in her introductory lesson, she was amazed that a number of the students knew about Siri and immediately began to use it rather than engage in the web search activity "the usual way."  So now, just like me, she is faced with wondering if this is a good thing in the classroom.

We already know that students are now afforded the luxury of having more information at their fingertips at any given moment than we could have dreamed of having when we were in school.  This is just a reality that we must deal with and so we modify our way of teaching accordingly.  We cannot control this, nor should we.  Nevertheless, Siri still gives me pause for thought.  If students begin using Siri to assist them with their interactions with technology, are they missing out on the benefits of knowing the "fundamentals" of using technology as a tool?  Or, do they really need to experience typing key words into a search engine, reading an online weather chart, writing their own emails or text messages, making their own entries into online calendars, etc?  Will their skills be poorer or their lives be negatively impacted by missing out on this?  I really don't know.

What I do know is this:  just like the computer, and the calculator before that, and the reference book before that...these tools are here, now.  While Ingrid may be able to tell her students to turn off Siri when using the Ashbury iPads, she cannot control the fact that it is on their personal iPhones, iPads and iPods.  They are going to use it at some time.  My initial response to her when she asked my opinion was to suggest that she take the time to explain Siri to her students and then explain her policy about using it in the classroom.  She should have them turn it off, unless she has instructed them to use it.  Then, just like she would for any other technology tool,  she will need to find appropriate times for her students to incorporate it into their repertoire of tools.

Here is a link to a pretty good blog post about the way Siri may impact education:  http://www.onlinecollege.org/2011/11/27/20-ways-siri-may-forever-change-education/

Both Ingrid and I are interested in your thoughts about this.  What are the benefits of using Siri in the classroom?  What are the potential pitfalls?  Please take a moment to post a comment with your ideas.

Tuesday, October 16, 2012

Tech.Tuesday- Oct. 16

Last week, I stumbled across a tool that has the potential to be quite exciting. It is called Nearpod.  In a nutshell, Nearpod is a slide-based presentation and interaction tool that allows teachers to control content across their students' iPads (or other devices) from their own iPad.   Technology Director, Frederico Padovan from Immaculata-LaSalle High School in Miami, describes Nearpod as, "Powerpoint on steroids."  However, slide-sharing is only a small part of what this App can do.  It will also allow teachers to to add interactive elements such as polls, surveys, questions, interactive drawing spaces, assessments, etc.  Moreover, teachers will get live data from student input as soon as it is submitted.  Beginner teachers simply use an existing powerpoint presentation, JPEG image or PDF from their lessons, pop it into Nearpod, and away they go.

Here is a diagram from their website describing how it is done:



  Check out this video for more information:



If you would like to see this in person and tinker with it yourself, I am working on a demo that I will roll out soon.  Stay tuned!

Wednesday, October 10, 2012

Tech. Tuesday- Oct. 9

This week, I would like to highlight the blogs of two of our colleagues:  Ingrid Boyd & John Richardson.  In both cases, the blogs focus on the use of technologies in the classrooms (largely) and their perspectives are worth reading.  Secondly, I wanted to highlight these blogs as examples of how to use blogging in your classrooms.  Both of these blogs were created in response to expectations for university classes.  You could have your students write blogs as part of their summative evaluations, as a form of formative assessment, as a way of journaling their work for a larger project or as a form of online portfolio.  What other ways might you use blogging as a tool in your classes?

Ingrid's blog:  http://ingboyd.edublogs.org/2012/07/25/responding-to-literature-in-a-web-2-0-world/

John's Blog:  http://creepingsnail.blogspot.ca

Thursday, October 4, 2012

Tech. Tuesday (on Thursday)- Oct. 4

Hello again.  The post will be devoted largely to providing more Mac tips as well as more support with working with Mark Book.  I hope you find it useful.

More Mac Tips:
1.  Customize Desktop Icons-  In the Finder, click View- Show View Options.  Use the sliders to select icon size, spacing and labelling preferences

2.  Set Login Items-  To add or delete Apps that start up every time you login (including shared drives), open the System Preferences- Users & Groups- Select the Login Items tab- Check or uncheck items already listed.  To select new Apps or files, click the + and browse to locate the items.

3.  Quick Calculations Using Spotlight-  Need to do a calculation on can't find your calculator?  No problem.  Just click on the spotlight icon (small magnifying glass in the top right-hand toolbar), type in your math problem and BINGO, the first resource that pops up is a calculator with the solution to your calculation.

4.  Define words within Apps themselves-  I love this one!  In most APPS (including web pages), you can highlight the unknown word (by clicking and dragging across the word) and hold down control-command-D.  The word will turn yellow and then a dictionary reference will pop up with everything you need to know about the word.  Try it out!!!

5.  Force Quit-  To force apps that have frozen to quit (close), click Command-Option-Escape and the force quit window (like the Task List in Windows) will pop up.  Select the App and "Force Quit."

These Tips came from Mac Tips: 25 OS X Tricks Every User Should Know. For a look at the complete list, go to:  http://www.huffingtonpost.com/2011/05/03/mac-os-x-tips-tricks_n_855102.html#s270739&title=Tap_To_Click

Mark Book Tutorials:
For those of you who prefer to learn about Mark Book via video, here are a few that discuss the items in the instructions that I sent all of you:

Creating a New Class:



Creating and Editing Mark Sets: